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CNC Generals: GLA - General Abilities

    Many people find that the GLA Generals Abilities are not as good as the other factions due to the lack of a direct damage ability. While this is somewhat of a disadvantage you must also remember that what GLA lacks in direct damage it makes up for by having the best infiltration and money gaining abilities. Not only that but the units you can unlock add greatly to the potential of your army.

Technical Training

I do not recommend getting this ability. Technicals are a support unit and a weaker one at that so making it stronger will not help you to much in the long run. Unless you use a lot of these save your point.

Marauder Tanks

Like I said in the mid/late game section these build slower then scorpions and are only worth the money when you can upgrade them. Mixing a few of these in your army can add some good firepower after the first couple battles. Do not build these as a replacement to scorpions but as a compliment. Marauders help the most against paladins

Scud Launchers

This is one of the better units to unlock for the GLA. The buggy has shorter range and does little splash damage but goes very fast. The scud launcher is basically the opposite having slower speeds and greater firepower. With the tunnel however the slow speed of the scud launcher is not that big of a deal. Both the buggy and the scud launcher have their advantages where one will perform much better than the other. Most games however it is a matter of personal preference. I choose scuds because you do not need as many of them and they have great splash damage.

Hijacker

In certain situation the hijacker can be useful. In order to use them effectively you need to place them in the path of the enemy tanks or use a technical to charge his tanks. Using a technical you might be able to take over one or two vehicles if that. This makes the hijacker only worth it in my opinion on maps with choke points so you can easily predict where there tanks are going. Due to the extra work and micro-management however most people would rather spend their point on other things which is what I recommend.

Rebel Ambush

As the best infiltration ability in the game this is a must have for any GLA General. At high levels you can really cause some damage. You can capture or destroy multiple buildings in your enemies base or support an attack by taking out enemy infantry or long range weapons as well as taking over multiple vehicles that Jarmen has sniped. Not only that but you can also kill any enemy hero as soon as they show themselves. If you also research the Camouflage upgrade (a must have later in the game) your ability to cause damage increases dramatically

Cash Bounty

This is a very good ability to have. By being completely passive this requires absolutely no skill to use whatsoever. With this ability every time you kill something you get money. This is one of the best abilities in the entire game since the whole object of the game is to kill your enemies units. Basically even without this ability the more damage you do to your enemy the better chance you have for victory. With the ability you also get money with each kill and the more money you have the better your chance for victory. In short this ability multiplies your chances for winning considerably and because of this you should always put at least one point into this ability.

Emergency Repair

Like the other sides I would never recommend getting this. For GLA it is even more useless because your units have low health anyway and it is so much easier to use a tunnel or get junk repair than to waste points on this.

Anthrax Bomb

This weapon instantly kills all infantry in quite a large area and also can quickly destroy tanks who stay in the area. This is a great way to take out hackers and infantry as well as softening up tanks and forcing them out of the area in order for them to survive. The initial explosion can also destroy a barracks or some tanks if they are directly under the bomb. If you get all the way to five star this is a good investment.

   

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