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CNC Generals: Maps
Each new map that
is added gets placed on top so newest maps are at the top of the page and oldest
on the bottom. For instructions on how to install the
maps read the to "install.txt" file included in every download.
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Map Name: |
Frost Valley |
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Author: |
Andy
Guts |
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Description: |
This is a six player map designed for 3vs3
teamplay. The teams start at each side of the frozen Valley (Itīs supposed
to be a semifrozen river running across the map). The bases are protected
by mountains but the three entrances to each base are quite large. Below
the bases are one additional supply dock for each player, but these are not
that easy to defend. Along the river there are some oil derrics to capture
and some villages to garrison. |
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Map Name: |
King of
the Pond |
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Author: |
Andy
Guts |
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Description: |
This is a symmetrical and quite open 4 player
map. Each player starts with one supply dock, and there are 4 more supply
docks between the players. In the middle there is a pond surrounded with 4
indestucable oil derricks (hence the name). The game play on this map gets
intense and does not favor turtlers, the bases can be attacked from many
directions and the entrances are wide.
It works great for 2vs2 or 4ffa. The map has AI support and the AI is very
good at it. |
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Map Name: |
Sundown |
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Author: |
Red Baron |
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Description: |
A 4 player map with AI implemented. Each side
has two supply docks, and there are a small amount of supplies in the
center. A little further out from each base is an oil derrick and oil
refinery. The Resource placement is symmetrical while the terrain is not.
Overall this is a detailed map in a desert setting. The setting is a small
Iranian village surrounded by mountainous desert. The time is during
sunset. The dark ambient, long shadows and Red-orange light tint add to
this effect. |
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Map Name: |
Desert Plains |
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Author: |
Badfinger |
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Description: |
Desert Plains is right here for your Easter
battles. This is my present to the community; my Easter Egg for you! I
tried to make the scenery convincing, which brought me to the edge of the
allowed texture usage. |
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Map Name: |
Bay Area
Brawl |
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Author: |
sh0gun420 |
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Description: |
This is a very large map and it is modeled after the San
Francisco bay area. Some real-life landmarks are represented in this map
for added playability. There are bonus supply docks at Berkeley, SFO,
Alcatraz and Pier 39. This map supports up to eight players. |
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Map Name: |
Broken Island |
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Author: |
Simon
Platten |
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Description: |
It's a 1v1 map, 2 islands with tides that go out and in. The
tide comes in faster than it goes out. The map has good detail, and enough
supplies for a decent game. |
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Map Name: |
Urban Strike |
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Author: |
Brian8472 |
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Description: |
This is a 1 vs. 1 map. One side has extra money, but is harder to defend,
and the other side is much easier to defend but has a little less money.
Also one side has more room to build, and the other has slightly less but
many buildings to garrison. So it makes for a very interesting map. It has
city streets, cars people trees everything to give it a real city feel for
futuristic urban warfare. gowmanAG assisted in getting this map to
work well and added a little bit of detail to it. |
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Map Name: |
Artic |
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Author: |
Red Baron |
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Description: |
Each side has two supply docks, and there are a
small amount of supplies in the center.
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Map Name: |
Desert Run |
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Author: |
Red Baron |
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Description: |
Please note that there are two Oil Derricks on
each side, and a Small amount of supplies on the "city" side. This deviates a
little from the "standard" maps, but is sufficient money for each side. the
supplies converge in the center of the city, which often results in a battle for
it.
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Map Name: |
Flash
Fire |
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Author: |
EA Map Designers |
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Description: |
This map was an attempt to
incorporate more than one terrain type in a single map. It is an island setting
and was designed to be aesthetically pleasing as well as balanced. This
map was made by official EA map designers just for you!!!
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Map Name: |
Urban Warfare |
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Author: |
Andy
Guts |
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Description: |
The map is split up in four sections
with different terrains between them, it's symmetrical and fair for all players.
Two supply docks and one oil derrick for each player, in the middle there are
two additional oil derricks and a refinery to fight over. There's also some
small supply piles here. The four sections between the starting locations
all have two chokepoints, so it should be quite fair for all. The base areas are
surrounded with cliffs and have 3 entrances each.
The map works great with the AI.
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Map Name: |
Fight the River |
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Author: |
Andy Guts |
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Description: |
This is a 2 player map. The bases are split up by
a river which runs across the map, there are 4 bridges over it. Each
player starts with one supply dock and there are two additional docks available
plus some small supplies. At the extra supplies are some great looking villages.
The base areas are open and have 3 wooden watchtowers spread out on the edge.
The AI plays very well on this map. It builds well, uses all resources, attack
on all different paths and is quite hard on brutal.
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Map Name: |
Generals
Beyond Bridges |
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Author: |
jbi00b |
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Description: |
This is a rather large map for 3v3,
while the layout is plain and simple: plenty of flat ground for construction,
far and deep harbor with bridges connecting the rival islands. The map is
crafted to be symmetrical to ensure fair game play. Each team starts with a
fortress to defend. However the game is not easy at all: bunkers and towers will
entrench your tanks and narrow bridges will engulf your troops. Familiarize with
the terrain and use the suitable strategy is the only key to win the game!
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Map Name: |
Black Gold Oasis |
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Author: |
Methos |
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Description: |
This is a 4 player map. with a
sufficient amount of tech buildings and supply This map is meant for 4 players
and is fully AI enabled. The player build areas are large enough to allow the AI
to build very freely.
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Map Name: |
Play ku Valley |
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Author: |
mike cook |
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Description: |
This is a 2 player map. with a sufficient amount
of tech buildings and supply depots, It's sure to produce a target rich
environment for all to enjoy.
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Map Name: |
Impact Island |
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Author: |
Haut^Karl |
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Description: |
4 vs 4 map with 6 oil derricks and 2- $200 crate
spawning wharfs. Enough supplies to wage a substantial war. Well balanced with
respect to bunkers and rights-of-way, variety of scenery, and civilian vehicles
for GLA terrorists to use.
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Map Name: |
Korea DMZ |

Click pic for a nice sample |
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Author: |
sh0gun420 |
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Description: |
There are 4 player spawn
locations. Two exist in the DPRK of North Korea and two in the United
Nations sponsored lands of South Korea, below the 38th parallel. It is
known that the DPRK government of the North have Nuclear Reactors which
produce weapons grade plutonium. Through advanced research, the DPRK has
also secured tons of biological and chemical weapons. Known nuclear missile
and biological weapons systems exist in the Northern half of the DMZ. The
United Nations has outfitted the Southern half of the DMZ with United
States Airfields and Particle Cannons. Each player begins with one of these
pre-installed military installations and must capture them in order to use
them. |
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Map Name: |
Sunday at
Karbala |
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Author: |
D. Nutbeij |
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Description: |
A large 3 player map with a lot of cash and a
free scud launcher somewhere in the map!
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