CNC Top 101

Hosted By
Rockethosts.net













CnC Source
Imperium WW
Community Rotator

 

CNC Generals: The USA - General Abilities

 The USA has the most useful Generals Abilities in my opinion. Combining a good mix of direct damage, unit infiltration and some of the best units in the game. The only thing the USA lacks is a way to make money with an ability which is somewhat good in order to keep the expense of the USA a weakness.

Paladin Tank

The paladin tank is a great addition to the USA arsenal. Just remember that the only difference between a crusader and a paladin is the paladin has the laser, 20 extra hit points, and costs 200 credits more. So I would recommend sticking with your crusaders unless your enemy is using a lot of rocket weapons. Do not just get this tank to counter rocket infantry because rocket infantry can easily overwhelm the laser. It is most effective when countering aircraft, scuds, and tomahawks.

Spy Drone

This is your most important ability. Reconnaissance is critical and can easily put the game in your favor. Always get this.

Stealth Fighter

Only get this plane if you want to take out defensive structures easily. If you want to go after tanks or buildings use your other planes and save the Generals point.

Pathfinder

This is a very good unit to have around. Dominates all infantry on the field. With extreme long range, stealth detection, and staying camouflaged it is one of the best units in the game. I highly recommend this unit if their is any kind of infantry in your enemies army.

Para drop

It is always nice to be able to place free rangers wherever they are needed. Capture buildings in the back of an enemy base or get some anti-infantry power where you need it. Personally. I rather have the direct damage of the A10's before this. Once you get more points though this can be very useful.

A10 Strike

If you get this upgraded all they way you can kill any building except for a command center or super weapon. It is also useful for taking out tanks and such. The only downside is the planes can be shot down so if you target something behind lots of anti-air 1 of the planes may not make it.

Emergency Repair

Emergency repair is only useful if you are getting attacked be area effect weapons like scud launchers or scorpion missiles. If you get it you can heal up very nicely after a scud hits a group of your tanks. In tank battles it is less useful because most of the time everyone concentrates their fire on one tank making the repair only work for one tank. Since you have to use valuable points on it and it has a long recharge time I would not recommend ever getting this.

Fuel Air Bomb

If you get all the way to 5 stars you definitely want this. It does a lot of damage but has a limited area of effect. With the Fuel Air Bomb and 3 A10's you can severely damage if not kill a super weapon or command center.

   

(c) Command and Conquer Combat Zone 2007. All Rights Reserved.
Do not reproduce any materials without permissions.  More...