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An even and cheapest
unit to make. He should backup and protect Rocket soldiers because
they are pretty even attackers, but can't destroy aircraft. |
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Good at destroying vehicles
and aircraft flying in his path. But he doesn't stand a chance against
infantry. |
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On both sides, the engineer
can fully repair an Allied building, no matter the damage to the building.
He can capture an enemy building when the buildings hit points are in the
red zone. |
* |
Tanya is a civilian that kicks
butt. She has 2 Colt 45's that rip threw any infantry unit.
She can only be made in multi-player and unofficial missions. She
is in some Allied missions. |
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This unit is expensive, but
is good to train, because they can repair all infantry, except himself.
(But another medic can heal that medic.) |
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The spy may have no weapon,
but can infiltrate buildings. You can see how much money the enemy
makes (go to ore refinery), etc. The enemy won't shoot on the spy,
but the attack dog can sniff out and will kill him. |
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He'll steal 1/2 the credits
in an Ore Refinery or a silo. But he doesn't have a weapon. |
** |
The healer of vehicles.
An excellent asset to have when vehicles are away from the base, especially
during a battle. |