CNC Top 101

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Imperium WW
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RED ALERT: ALLIED INFANTRY
An even and cheapest unit to make.  He should backup and protect Rocket soldiers because they are pretty even attackers, but can't destroy aircraft.
Good at destroying vehicles and aircraft flying in his path.  But he doesn't stand a chance against infantry.
On both sides, the engineer can fully repair an Allied building, no matter the damage to the building.  He can capture an enemy building when the buildings hit points are in the red zone.
* Tanya is a civilian that kicks butt.  She has 2 Colt 45's that rip threw any infantry unit.  She can only be made in multi-player and unofficial missions.  She is in some Allied missions.
This unit is expensive, but is good to train, because they can repair all infantry, except himself. (But another medic can heal that medic.)
The spy may have no weapon, but can infiltrate buildings.  You can see how much money the enemy makes (go to ore refinery), etc.  The enemy won't shoot on the spy, but the attack dog can sniff out and will kill him.
He'll steal 1/2 the credits in an Ore Refinery or a silo.  But he doesn't have a weapon.
** The healer of vehicles.  An excellent asset to have when vehicles are away from the base, especially during a battle.
*Only available in multi-player and skirmish games
**Only available in Aftermath/Counterstike
   

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