CNC Top 101

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RED ALERT: ALLIED STRUCTURES
 

This is the structure that makes your other buildings.
Gives more power than the Power Plant and has more hit points.
You need this to power the AA-Guns, radar dome, and the rest of your base.  Units will be made slower when you have low power.
This is where the ore from the Ore Truck gets smelted for use.  You need this to survive.
This replaces the flag on the sidebar with a map that you have traveled for ease of viewing units.  It shows your units and buildings with your color and the enemy as their's.
This makes all of your infantry, but it is well armored.  Still, protect it and train infantry.  Infantry is the backbone of a good attack.
Prevent any non-tracked vehilce or infantry from entering your base with a cheap sandbag.
To prevent vehicles and infantry alike from entering your base, use this.  It may cost more than a sandbag, but a tracked vehicle can't get through this without blowing it up.
This rips through infantry faster than he/she can scream bloody murder.  But it does hardly nothing against a vehicle.
Same as the Pillbox, but costs more, has more armor, and is harder to spot.
Use this against tanks as an automatic defense.  But it doesn't do much against infantry.
It makes the Longbow Helicopter, which is good in numbers.
This may need power to run, but it is the ultimate air defense!  Make sure to repair it if it gets damaged in an attack, for it is a popular air/ground target.
Beam me up!!  This will send any vehicle or ship anywhere else for 3 minutes.  Don't send iron curtained, nor Demo Trucks, it won't work. (The Demo Truck blows up right in your face.)
This makes your vehicles, and is a popular target of enemies.  So make sure it has all its life at all times.
It takes a lot of power, but it allows you to make more advanced units.  Make sure to protect it, because it has little armor and if a GPS Satellite is in space, it won't be anymore. (unless you have more than 1 Tech Center.)
Don't let your enemy catch you with your pants down, stop the enemy from seeing your base with this device.

Service Depot

This will fully repair one unit at a time, which takes up credits.
A popular target, this will make and repair navel units.



These can fool the enemy, they will destroy the fakes, leaving you time to mass a defense.  These can take very, very little damage, that is why they are cheap.
This will send up a satellite so you can see the whole battlefield without sending units on suicide missions.
Send your units into the enemy's base the back way so they can be caught with their guard down.  If your unit survives, it will cronoshift back in 3 minutes.  You can't send infantry, demo trucks, or iron curtained units through.  The infantry will die, and the demo truck will explode.  The iron curtained unit will go nowhere.
   

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