CNC Top 101

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CnC Source
Imperium WW
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RED ALERT: ALLIED VEHICLES
 
A bit slower, but has more armor and can take more hits.
A fast, but moderately weak tank.  Good for tank rushing.
This is the land transport, which can transport up to 5 infantry.  But this transport is heavily armored and armed.  It can destroy infantry if they are alone.
A good scout.  It can go fast, and can take out some infantry (or at least hurt them pretty bad)
This unit brings ore to your base.  Without it, you will lose your base.  It has no weapon, but is very well armored and has self-healing. (It can heal half way on its own.)
It has the strongest attack of the vehicles, but has the weakest defenses.
This will lay mines that destroy vehicles, but only you can see them!  Re-fuel at the Service Depot.
** Nifty!  This can self-Cronoshift!  And it won't return to its original position.  However, it must re-charge.  Also, it is good at destroying buildings, but is very easy to destroy.
* You need this to build your buildings.
Keep your units in hiding, this acts like its big brother, the Gap Generator.
* When in range of the enemies' Radar Dome, it will stop it from working.

  *Only available in multi-player and skirmish games
**Only available in Aftermath/Counterstike
   

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