|
A bit slower, but
has more armor and can take more hits. |
|
A fast, but moderately weak
tank. Good for tank rushing. |
|
This is the land transport,
which can transport up to 5 infantry. But this transport is heavily
armored and armed. It can destroy infantry if they are alone. |
|
A good scout. It can
go fast, and can take out some infantry (or at least hurt them pretty bad) |
|
This unit brings ore to your
base. Without it, you
will
lose your base. It has no
weapon, but is very well armored and has self-healing. (It can heal half
way on its own.) |
|
It has the strongest attack
of the vehicles, but has the weakest defenses. |
|
This will lay mines that destroy
vehicles, but only you can see them! Re-fuel at the Service Depot. |
** |
Nifty! This can self-Cronoshift!
And it won't return to its original position. However, it must re-charge.
Also, it is good at destroying buildings, but is very easy to destroy. |
* |
You need this to build your
buildings. |
|
Keep your units in hiding,
this acts like its big brother, the Gap
Generator. |
* |
When in range of the enemies'
Radar Dome, it will stop it from working. |