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RED ALERT: SOVIET AIR AND SEA

Slow...moving...death...  Ultimate firing range (but inaccurate), very deadly weapons, but can be a slitting duck to a submarine.  It has no depth charges, so protect your investment with Destroyers or Gunboats

Good against aircraft, any water craft, and buildings.  Bad against vehicles, and infantry.  The seeking missiles and double depth charges are the pride and joy of this ship.
Transport your troops, infantry and vehicles, with this ship.  It can carry only 5 units.
Your only good attack aircraft.  It rips through buildings extremely well; it just does not on infantry.  It is good in numbers.
It is a simple aircraft that is good against infantry... that is when it hits them.  The aim on this aircraft sucks.
The Spy Plane will reveal any part of the map, including areas protected by the Gap or Moble Gap Generator.  But it will only reveal it for a short time.
A good unit to kill infantry.  And its accuracy is very precise
(Paratroopers!  Sorry, I don't have a picture yet, but I hope to soon.)  5 infantry parachute from an aircraft, to the position you choose.  But it can be shot down, so be careful.
(Para bombs!  Sorry, I don't have a picture yet, but I hope to soon.)  5 inaccurate, but deadly bombs drop onto a target you pick.  But it can be shot down, so be careful.
   

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