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Slow...moving...death...
Ultimate firing range (but inaccurate), very deadly weapons, but can be
a slitting duck to a submarine. It has no depth charges, so protect
your investment with Destroyers or Gunboats |
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Good against aircraft, any
water craft, and buildings. Bad against vehicles, and infantry.
The seeking missiles and double depth charges are the pride and joy of
this ship. |
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Transport your troops, infantry
and vehicles, with this ship. It can carry only 5 units. |
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Your only good attack aircraft.
It rips through buildings extremely well; it just does not on infantry.
It is good in numbers. |
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It is a simple aircraft that is good against infantry...
that is when it hits them. The aim on this aircraft sucks. |
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The Spy Plane will reveal any part of the map, including
areas protected by the Gap or Moble Gap Generator. But it will only
reveal it for a short time. |
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A good unit to kill infantry.
And its accuracy is very precise |
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(Paratroopers! Sorry, I don't have a picture yet,
but I hope to soon.) 5 infantry parachute from an aircraft, to the
position you choose. But it can be shot down, so be careful. |
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(Para bombs! Sorry, I don't have a picture yet, but
I hope to soon.) 5 inaccurate, but deadly bombs drop onto a target
you pick. But it can be shot down, so be careful. |