CNC Top 101

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RED ALERT: SOVIET VEHICLES

The standard unit in any group to provide protection for units with great offense, but weaker defense. It is stronger than the Allied Medium Tank, and it also features double barrels.
This unit brings ore to your base.  Without it, you will lose your base.  It has no weapon, but is very well armored and has self-healing. (It can heal half way on its own.)
It has a long distance firing range, but reloading is also long.  Good to use against automatic defenses do to its longer range. Keep them protected, they have little armor.
Cool!  This unit can fire at aircraft when in guard mode with the Mammoth Tusk.  And its armor and double barrel are worth the cost.
** This tank does heavy damage to buildings from a long distance.  Just don't use it near your base, it will damage it.  This does no damage to units.
Tesla Coil in a vehicle.  It may have little armor, nut it still packs a wallop.  Use as backup in a group. 
Nuke in a truck.  The cool thing with this is it has nuclear charges and commits suicide when near its target.  Don't chronoshift it, it will blow up.
*Only available in multi-player and skirmish games
**Only available in Aftermath or Counterstrike
   

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