|
The standard unit
in any group to provide protection for units with great offense, but weaker
defense. It is stronger than the Allied Medium Tank, and it also features
double barrels. |
|
This unit brings ore to your
base. Without it, you
will
lose your base. It has no
weapon, but is very well armored and has self-healing. (It can heal half
way on its own.) |
|
It has a long distance firing
range, but reloading is also long. Good to use against automatic
defenses do to its longer range. Keep them protected, they have little
armor. |
|
Cool! This unit can fire
at aircraft when in guard mode with the Mammoth Tusk. And its armor
and double barrel are worth the cost. |
**
|
This tank does heavy damage to buildings from a long distance.
Just don't use it near your base, it will damage it. This does no
damage to units. |
|
Tesla Coil in a vehicle. It may have little armor,
nut it still packs a wallop. Use as backup in a group. |
|
Nuke in a truck. The cool thing with this is it has
nuclear charges and commits suicide when near its target. Don't chronoshift
it, it will blow up. |