|
| | RED ALERT 2:
ALLIED STRUCTURES
|
Buildings: |
Tech Level: |
Descriptions: |
|
Construction Yard |
1 |
This is the heart and soul of the base. Protect
this with your life! This creates the buildings that make your
units. If lost, and your at Tech Level 9, you can make an MCV, then
deploy it into a Construction Yard. |
|
Power Plant |
1 |
You always need power to have a successful base.
If at low power, Prism Towers won't work, Radar fails, and production of
units and structures are also slowed. So keep power up. |
|
Ore Refinery |
1 |
This collects your ore and processes it into credits to
create units. So it is a good idea to make more than one of these at
2 separate locations. That way, if one is destroyed, the other can
still support you. |
|
Barracks |
2 |
This will create all infantry units. Many more
powerful structures require this, so don't skip building this structure. |
|
War Factory |
2 |
This creates all of your ground vehicles. So if
you want to have a strong offense, this is an important structure to keep
alive. Thus, it becomes a popular target for the enemy. |
|
Air Force Command HQ |
3 |
This serves as your Radar and your
airfield and can only hold 4 airplanes per Air Force Command HQ. If you want more air forces, you'll need to make more of these. |
|
Naval Yard |
4 |
This will build and repair your
naval units. |
| Service Depot |
6 |
The Service
Depot repairs any of your vehicles
except sea units. |
| Battle Lab |
8 |
This nice looking building does
nothing but allow you to build the other cool buildings, like the Weather
Control Center, Spy Satellite and Chronosphere. |
| Ore Purifier |
10 |
This gives you more value for the
ore you bring in, that's all. |
|
Armory: |
Tech Level: |
Armory Descriptions: |
| Allied Walls |
1 |
A quick and effective defense. Walls provide
excellent protection from almost all ground units. |
|
Pill Box |
1 |
These are like the Pill-Box from Red Alert, but they
look better. They are effective against infantry, but not against
vehicles. |
| Patriot Missile System |
4 |
This is your
only air defense structure that you can make. Even though it has a
long range, it doesn't pack much power. So make sure you make a lot
of these. |
|
Prism Tower |
6 |
Very cool, the Allies now have an excellent base
defense. This tower fires a concentrated beam of light at enemy
ground units. If more than one are placed close to each other, they
can fire one powerful beam by targeting each other and combining beams on
one target. |
|
Gap Generator |
7 |
This will not allow the enemy from seeing what goes on
where you put it. It creates and recreates the shroud around a radius, but
be careful. If low on power, the Gap Generator shuts down. |
|
*Spy Satellite Uplink |
9 |
If you remember in Red Alert, the Allied Tech Center
deployed a spy satellite, which allows you to see the whole
battlefield. This does the same thing. |
|
*Weather
Control Device |
10 |
This will create a lightning storm around a vast
location, causing a devastating blow to whoever is on the receiving
end. |
|
*Chronosphere |
10 |
This nifty structure will teleport any group
of units within its AURA to anywhere else on the map. These don't
even have to be your units, which works great if your being rushed.
Just send those units into the water, or vice versa. |
*Players are
notified and the shroud goes away around this structure when built.
Moreover, you cannot use this structures' ability if you have low power.
|