|
| | RED ALERT 2:
ALLIED UNITS
|
Infantry Name: |
Tech Level: |
Infantry Description: |
|
GI |
1 |
Your standard infantry unit. But this guy is smarter and
can do more than his former counterparts. Now you can put several GI
infantry units into a building
where they will take cover while firing lead into approaching forces.
However, the building will be abandoned if the it gets hit into the red
zone. Another cool thing, if you double-click GI infantry, the will setup
sandbags, and shoot a more powerful weapon. They will also have a
little more armor. |
| Engineer |
2 |
Only one is needed to
capture enemy buildings, can heal your building to full, and is very slow. |
|
Rocketeer |
5 |
These infantry units have rocket packs allowing them to fly.
Rocketeer's
will always fly to their destination because they don't land until they
die. They kind of
remind you of the Jump Jet Infantry from Tiberian Sun... |
| Spy |
5 |
The spy gets a promotion from a bit interesting in Red Alert to
incredibly useful in RA2. This time spies can steal cash; take enemy technology,
allowing you to make it yourself; take enemy power offline and do loads of generally sneaky
things to the enemy. And naturally, only the dogs know you aren't on their side.
|
|
Tanya |
6 |
Tanya gets a makeover to perhaps become the supreme commando. In addition to her
original Red Alert abilities, she's learned how to swim...so she can put C4 explosives on enemy ships. |
| Chrono Legionnaire
|
9 |
Nifty infantry units. These guys can teleport,
via chrono- technology, an entire structure to a different dimension or somewhere, removing them from this realm
and time. On top of that, Einstein must have perfected his Chronoshift
technology, because this time around these infantry can teleport themselves around the
map without dying.
|
|
Vehicle Name: |
Tech Level: |
Vehicle Description |
| Chrono Miner |
1 |
The best reason for Chrono-shift
technology. But something seems weird about it. It can only
Chrono-shift to home, but drive to the ore. I guess otherwise it would be too
easy to collect ore. |
|
Grizzly Battle Tank |
3 |
The medium tank appears to be a lot meaner this time around. |
| Infantry Fighting Tank (IFV) |
4 |
A cleaver little tank that infantry go into...
But this is no APC, the weapon is the infantry unit. Yes, only
one. But if this is destroyed, the unit has as much health going in
as coming out. This unit is special because the infantry type that
entered determines what kind of armament the IFV gets.
| IFV +
Chrono
Legionnaire
= Chrono gun |
IFV +
Sniper
= Long
range gun |
IFV +
GI
= Big gun |
IFV +
Spy
= Gun |
IFV +
Engineer
=
Repairs vehicles |
IFV +
Tanya
=
Machine gun |
|
|
Night Hawk Transport |
4 |
A sweet infantry transport. It transports them very
fast and efficiently. It is also invisible to enemy radar. The only
drawback is it is vulnerable to anti-aircraft weapons. |
|
Harrier |
5 |
These airplanes have
vertical take-off/landing, and they have huge missiles, compared to
themselves. It is also very fast. But, of course, it is
vulnerable to anti-aircraft weapons. |
|
Mirage Tank |
6 |
This tank can cloak itself to look like the surroundings, but only until the enemy comes
too close. But the cool thing is that it can fire while
cloaked. The downside is that it must return to normal while moving. |
|
Prism Tank |
8 |
It uses something like the Prism Tower to destroy its
target. What is nice about this attack is the deadly beam will disperse
on other nearby enemy targets, damaging or destroying a whole group. |
|
MCV |
9 |
Self explained, but... This deploys into your
Construction Yard by double-clicking on it. You always start with
one, but at tech level 9 you can build more of them. |
|