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TIBERIAN SUN: GDI STRUCTURES

This supplies power to you base.  Without it, you can't charge up the EMP pulse or  use the Firestorm Defense.
This converts ore into credits in which you use to make your base and units.  If it is destroyed, any ore in it will come out.
This is where you create and train infantry.  It also enables you to create base defenses.
Add this to the power plant to get more power!  You can only make 2 of these per power plant.
This fixes up vehicles and helicopters.  But you will need Tiberium to do this.  It is much better to repair one vehicle at a cheap price than making a new one.
This will hold an excessive amounts of Tiberium.
This will project a map version of the areas you traveled.  It will show anything in a map version.
These gates only let your units in, keeping enemies out.  It goes great with walls.  But be careful.  If you enter your base through one of these gates, it takes a few seconds to go back up, allowing enemies to enter.
This will prevent certain units that can't destroy walls from entering your base.
You can put a Vulcan cannon, which is effective against infantry, and some vehicles.  Or you can put an RPG upgrade on it.  It has long distance, and will very effectively kill infantry and vehicles.  Or put a SAM upgrade, which will destroy aircraft.
The standard weapon to be put on the Component Tower.  It is really only moderately good at destroying ground units.
This is much more powerful than the Vulcan Cannon against anything, infantry and vehicles.  But it only shoots ground units.
This is put on the component tower to destroy enemy aircraft.
This allows you to build vehicles, so don't lose it to the enemy.
This allows you to make the more complex buildings, like the GDI upgrade center and Firestorm Generator.
This allows you to build 2 things on it: An Ion cannon uplink, or a Seeker  control.
This will prepare and launch the Hunter-seeker Droid, which will pick an enemy target, and destroy it.
This will allow you access to the GDI's Ion Cannon.  This will lock on to a target of your choice, and destroy it, no matter what it is!
This allows you to make Firestorm wall sections.  These walls make a force field that is infinitely high, destroying anything on contact, including missiles, and Hunter-seeker Droid.
This, when active, creates an impenetrable force field infinitely high.  And the cool thing is, you can shoot out, but they can't shoot in.  But be careful when activating it; if a unit is on the wall when activated, that unit will die.
This allows you to build helicopters.  This will also reload the helicopters that need it.
This is nifty.  If your not ready to get attacked, or don't want to have to deal with enemy vehicles, use this.  It will freeze any vehicle right in its tracks.  But, of course, all good things must come to an end...
Use this to prevent Subterranean vehicles from entering your base.  Even if part of the pavement block is unable to be put down (marked by red), the rest will go down.

Ion Cannon
The Ion Cannon is one of the super weapons in the game that allows you to exert massive damage on your enemies.  It destroys almost everything wihtin it's radius.  Anything that survives will most assuredly have it's health in the red (Construction yards survive)
This automatically locks onto an enemy target and goes to it.  Note, looking at the mini-map, the missile is a dot.  Look at it so you know where the enemy is if you don't already know.
   

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