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TIBERIAN SUN: NOD STRUCTURES

This supplies power to you base.  Without it, you can't charge up the EMP pulse or  use the Firestorm Defense.
It may cost more, but it gives more power to your base.  It also has more hit points.
This will hold an excessive amount of Tiberium.
This will project a map version of the areas you traveled.  It will show anything in a map version.
This converts ore into credits in which you use to make your base and units.  If it is destroyed, any ore in it will come out.
This is where you create and train infantry.  It also enables you to create base defenses.
This will prevent certain units that can't destroy walls from entering your base.
These gates only let your units in, keeping enemies out.  It goes great with walls.  But be careful.  If you enter your base through one of these gates, it takes a few seconds to go back up, allowing enemies to enter.
Use this to prevent Subterranean vehicles from entering your base.  Even if part of the pavement block is unable to be put down (marked by red), the rest will go down.
This will attack ground units and will work if your power is low.
This allows you to build vehicles, so don't lose it to the enemy.
This is nifty.  If your not ready to get attacked, or don't want to have to deal with enemy vehicles, use this.  It will freeze any vehicle right in its tracks.  But, of course, all good things must come to an end...
This will attack enemy aircraft.  It also has a nice range.
Help protect your base with Laser Fences.   Make one, then make another and place it within 4 cells apart.  A wall is made! 
This allows you to build helicopters.  This will also reload the helicopters that need it.
This allows you to make more advanced buildings.
Remember the mighty Obelisk from the first game... This one is much better or worse; it depends on how you look at it.  This will destroy any ground unit in a second.  But it drinks a lot of power.
This will launch the Chemical Missile and Multi-Missile.
This is da bomb!!  If your units or buildings are within the radius of the Stealth Generator, they will be invisible.  Just make sure you have enough power because if you don't, your everything will again be visible.
TIB. WASTE FACILITY. This is where you deposit tiberium veins and where a chemical missile gets its chemicals.
The Temple of Nod allows you to build  the Hunter Seeker Missile.
   

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