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YURI'S REVENGE: YURI'S UNITS

Unit: Cost:

Description:


Virus
700 This female mercenary is a seasoned sniper who fires virus-filled darts at her enemies, causing them to swell up and then explode in a toxic cloud of gas, which in itself damages nearby units and buildings. It's not pretty, but it's effective -- a Virus is excellent for use as a remote "tenderizing" unit against tightly grouped infantry formations as the gas from one victim will damage the others, softening them up for a closer-range assault. Virus is effective against infantry units only; but strategically positioned outside an enemy base, she can thin the ranks considerably.

Brute
500 This hulking genetic monstrosity was created by Yuri's twisted scientists as a walking wall of indescribable force. Since he can take a lot of damage and is completely devoted to Yuri's cause, the Brute has no problem mixing it up on the battlefield while bullets are zipping and missiles flying. He can also smash infantry and use his meaty fists to destroy buildings. The Brute laughs at dog attacks and is immune to any and all Allied K9 forces. While many vehicles will boast a speed advantage over the Brute, they're at his mercy when grouped together. Get a Brute in an enemy base and he can wreak serious havoc.

Slave Miner
2000 Yuri needs ore too, and his way of getting it is through the Slave Miner. A mobile refinery with five mind-controlled units, the Slave Miner finds an ore patch, parks itself and turns into a refinery. Then it releases its Slaves, hapless civilians turned into miner-zombies by Yuri's psychic technology. Since the Slave Miner is also a refinery, Yuri's base is freed from having a vulnerable Refinery in it. However, that makes it that much more important that he guard his Slave Miner against attack. If a Slave is killed, the Slave Miner will automatically generate a replacement.

Boomer
2000 Yuri can't be said to boast a varied navy, but he can be said to boast a strong one. The Boomer, Yuri's one and only naval unit, is a versatile sub-surface leviathan with surface capabilities. It fires torpedoes against submarines and destroyers and can surface to pound land targets with ICBMs. This well-rounded naval warfare machine is at its most vulnerable when surfacing to take out land targets; that's when the Boomer is susceptible to aerial attack.

Initiate
300 Yuri's basic combat soldier has all the firepower he needs in his highly developed brain, which allows him to fire a powerful Psychic Blast that can give enemy infantry, vehicles and even structures a serious headache. While his range is shorter than that of Allied or Soviet infantry, his damage rating is slightly higher, making him an excellent defense unit when garrisoned. He's three times as expensive as the Soviet Conscript, and can't deploy into a fortified position like the Allied Grunt, but when used craftily, the Initiate can make the enemy beg for Tylenol.

Magnetron
1200

The Magnetron is Yuri’s answer to long range defensive structures. It can use its magnetic beam to wreck enemy base defenses from well outside their range. When facing enemy vehicles, the Magnetron can levitate and pull them towards itself. An exceptional ability which allows Yuri’s other units and defenses to steal the minds of the enemy without putting themselves at risk.

Certain information was used from The official Red Alert 2 Site