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YURI'S
REVENGE: YURI'S UNITS
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Unit: |
Cost: |
Description:
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Virus |
700 |
This female mercenary is a seasoned sniper who fires virus-filled darts at
her enemies, causing them to swell up and then explode in a toxic cloud of
gas, which in itself damages nearby units and buildings. It's not pretty,
but it's effective -- a Virus is excellent for use as a remote
"tenderizing" unit against tightly grouped infantry formations
as the gas from one victim will damage the others, softening them up for a
closer-range assault. Virus is effective against infantry units only; but
strategically positioned outside an enemy base, she can thin the ranks
considerably. |

Brute |
500 |
This hulking genetic monstrosity was created by Yuri's twisted scientists
as a walking wall of indescribable force. Since he can take a lot of
damage and is completely devoted to Yuri's cause, the Brute has no problem
mixing it up on the battlefield while bullets are zipping and missiles
flying. He can also smash infantry and use his meaty fists to destroy
buildings. The Brute laughs at dog attacks and is immune to any and all
Allied K9 forces. While many vehicles will boast a speed advantage over
the Brute, they're at his mercy when grouped together. Get a Brute in an
enemy base and he can wreak serious havoc. |

Slave Miner |
2000 |
Yuri needs ore too, and his way of getting it is through the Slave Miner.
A mobile refinery with five mind-controlled units, the Slave Miner finds
an ore patch, parks itself and turns into a refinery. Then it releases its
Slaves, hapless civilians turned into miner-zombies by Yuri's psychic
technology. Since the Slave Miner is also a refinery, Yuri's base is freed
from having a vulnerable Refinery in it. However, that makes it that much
more important that he guard his Slave Miner against attack. If a Slave is
killed, the Slave Miner will automatically generate a replacement. |

Boomer |
2000 |
Yuri can't be said to boast a varied navy, but he can be said to boast a
strong one. The Boomer, Yuri's one and only naval unit, is a versatile
sub-surface leviathan with surface capabilities. It fires torpedoes
against submarines and destroyers and can surface to pound land targets
with ICBMs. This well-rounded naval warfare machine is at its most
vulnerable when surfacing to take out land targets; that's when the Boomer
is susceptible to aerial attack. |

Initiate |
300 |
Yuri's basic combat
soldier has all the firepower he needs in his highly developed brain,
which allows him to fire a powerful Psychic Blast that can give enemy
infantry, vehicles and even structures a serious headache. While his range
is shorter than that of Allied or Soviet infantry, his damage rating is
slightly higher, making him an excellent defense unit when garrisoned.
He's three times as expensive as the Soviet Conscript, and can't deploy
into a fortified position like the Allied Grunt, but when used craftily,
the Initiate can make the enemy beg for Tylenol. |

Magnetron |
1200 |
The Magnetron is Yuri’s
answer to long range defensive structures. It can use its magnetic beam to
wreck enemy base defenses from well outside their range. When facing enemy
vehicles, the Magnetron can levitate and pull them towards itself. An
exceptional ability which allows Yuri’s other units and defenses to
steal the minds of the enemy without putting themselves at risk. |
Certain information was used from The
official Red Alert 2 Site
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