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Zero Hour: gowmanAG's Maps
These maps are all made by
gowmanAG, OUR official map maker.
To learn how to load the
maps read the to "install.txt" file included in every download.
The *
denotes the map is a second release. There are
some enhancements that make this map even better.
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Canyon in between |
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Download
[330.56KB] |
A nicely Balanced 3 vs. 3-desert
map, with a flowing river down the center of the map. There are 2 sets of
bridges as your means of going across the river as well as one land cross
way so their wont be that many choke points, but it will be a little bit
harder to defend. All 6 players get 2 supply docks, 2 Oil Derricks, and one
Oil refinery, so there is no advantage for any one player, just pure
strategy, unless some one is a resource hog. Detail is good, for a desert
that is. Makes an excellent 3 vs. 3 map. |
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Screenshot
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Base Race |
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Download
[284.34KB] |
Map Works as 2 vs. 2 or will
make a great 4 player Free For All map as well. The map in some ways is
symmetrical, meaning that it’s the same on all sides. It has a good
texturing job done on it, as well as decent detail. In the middle of the
map is a cliff, which has bridges from each player’s base going to it; on
that cliff are lots of supplies and some money crates. So it’s more of a
race to hold the center island first. Having it as a Free for all will make
it quite competitive to hold that center island. I put a lot of thought and
effort into this map, and hope it becomes a favorite of your collection.
Changes from the Generals version to Zero Hour include, new buildings/Tech
buildings, new objects, textures and more. Also the four water pools on the
map have a complete new look. |
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Screenshot
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Tour of Egypt |
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Download
[264.20KB] |
This is a 3 vs. 3 desert map and
if you guessed by the name it’s a remake of Yuri’s Revenge most popular map
played online “Tour of Egypt”. It has tones of supply piles for your source
of cash, no supply docks are on this map. Reason being that the real Tour
map has ORE, which takes, up a lot of space on the map, where as supply
docks do not. So I used supply piles to fill in that space (It won’t effect
how rich you are, trust me).
From Generals to Zero Hour I added more hills and cliffs, increase in palm
trees, Pyramids, more rocks, and other desert things as well. The map has a
more of a Egypt feel now, and I find it much more eye appealing. |
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Screenshot
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East vs. Best |
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Download
[333.77KB] |
If you guessed by the name yes it’s a remake
of the Red Alert 2 East Vs Best. The layout matches the ra2 version very
closely, however the texturing is quite different to make the map more eye
appealing. There is Oil derricks for capture, and plenty of money to
support 6 players. This is a great team play map, with a good layout, so
enjoy.
I would have changed this map even more from Generals to Zero hour, but I
wanted to keep it close the ra2 version, so I mostly changed the texturing
job, because for generals it looked kind of odd, or as a friend of mine
described it “Drunk Clown Makeup. |
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Screenshot
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Swiss Mountainside |
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Download
[345.52KB] |
This is Swiss Mountainside from Generals converted to Zero
Hour. Not only that I have made many changes to the map, most you won’t
even notice, you would really have to compare the maps side by side to see
my changes, except for the new tech buildings I added, which are very
noticeable. Things I changed include many new textures, new buildings,
objects, and the 9 generals work great on this map. The new GLA motor Bikes
have a good advantage on this map because its filled with hills and cliffs,
for them to climb up and jump off of. |
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Screenshot
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